La partie de Donjons & Dragons dans le sous-sol des Wheeler, Stranger Things

Dungeons & Dragons in Stranger Things: why the game structures the whole show

Universe · Culture · The role-playing game

Spoiler warningThis article mentions the monsters and the ending of each season, through season 5.

The show begins with a Dungeons & Dragons game in the Wheelers' basement, and every monster it invents gets a name taken from the game: the Demogorgon, the Mind Flayer, Vecna. It is not a wink, it is the spine of the show: here is how the role-playing game organizes everything, from the rules of the Upside Down to each character's role.

The essentials

  • First scene: a ten-hour campaign, November 6, 1983
  • Borrowed monsters: Demogorgon, Mind Flayer (Mind Flayer), Vecna, Thessalhydra
  • The Dungeon Master: Mike in 1983, Eddie in 1986
  • The rule: name the thing in order to fight it

The JournalUpdated September 16, 20268 min read

Dungeons and Dragons in Stranger Things: the game of November 6, 1983

Ten hours of play, a basement, four twelve-year-old boys: the first scene of the show is the end of a campaign. Mike, the dungeon master, unleashes the Demogorgon on the party. Will, playing the wizard, has to choose between protecting himself and attacking: he casts a fireball, misses his roll, and the game stops without anyone knowing if he hit. He heads home by bike. He never makes it.

Everything is there: a monster you name before you see it, a choice between fleeing and striking, a die that decides. The show will take up that structure every season, and Will will throw his fireball again, for real, years later.

The Hellfire Club T-shirt, for your next campaign.

Men's Stranger Things Munson Hellfire T-shirtIn the shopMen's Munson Hellfire T-shirt39,90 €See the product

Naming the monsters

In the show In the game Who names it
the Demogorgon Prince of demons, two baboon heads The boys, Season 1
the Mind Flayer Mind Flayer, a psychic creature that enslaves minds Dustin, season 2
Vecna Archlich, an undead sorcerer become a god Dustin and Eddie, season 4
The Thessalhydra Many-headed hydra Mike, end of season 1, in-game only

The principle is explained by the children themselves: faced with the unknown, they look in the game handbook for the creature that looks most like it, and they adopt it. Naming lets them reason: if it is a mind flayer, it has a hive mind; if it is Vecna, you have to find his body. The game is their science.

A real game, real editionsThe manuals visible in the show are those of the period: the red box of the first edition in 1983, the “Expert” manual in 1984. Season 4 even has them play a campaign against Vecna by the rules of the time, with a final dice roll of eleven.

Each character has a class

From season 1 on, the children split into game classes, and the show respects them to the end. Mike is the paladin, the one who leads and protects. Lucas is the ranger, the scout with the slingshot. Dustin is the bard, the one who talks, negotiates, and knows the rules. Will is the wizard, the one who sees what the others do not see. Eleven, arrived later, is the group's “mage,” the raw power.

Season 4 extends the principle to the adults and the teens: Eddie is a Dungeon Master who ends up dying as a hero of his own campaign, and Erica, under the name Lady Applejack, a thief who kills Vecna at the table the same night he starts killing for real.

The Satanic Panic of 1986

Season 4 draws on a real episode: in the 80s, American parents, pastors, and journalists accuse Dungeons & Dragons of pushing teenagers to suicide and the occult. When Chrissy dies in Eddie's trailer, the town does not need proof: the Hellfire Club, with its name and its demon T-shirts, is the ideal culprit.

The show takes the side of the game, of course. It shows players who, thanks to it, understand the world faster than the adults, and a high-schooler hunted for having liked the wrong things.

The game closes the loop

The last season brings the table back: the characters, now adults, still have the dice, the handbook, and the conviction that naming a thing lets you beat it. What the show has been telling since the first episode is a group of players who refuse to let the game stop at the moment the die rolls.

The show's campaigns, one per period

Date Dungeon Master The campaign What she announces
November 6, 1983 Mike The Demogorgon appears; Will rolls the die and nobody sees the result Will's disappearance, that same night
December 1983 Mike The Thessalhydra, beaten in ten hours of play The Season 1 epilogue, and the slug
March 21, 1986 Eddie "The Curse of Vecna": Lady Applejack deals the fatal blow Vecna's first real victim, that same night
Spring 1989 Mike, then Holly One last game with Max, then Holly's campaign The game goes on without the group: the last shot of the show

The real game, and what the show gave back to it

Dungeons & Dragons has existed since 1974, and the edition the group plays in 1983 is that of the red and blue boxes of the period, with its monsters with Greek names and its character classes. The creatures named by the show all appear there: Demogorgon, two-headed prince of demons; the mind flayer, or illithid, slave master with an octopus head; Vecna, a former king become a lich, whose hand and eye are legendary artifacts; the Thessalhydra, eight-headed hydra.

The game's publisher returned the favor: a starter set in the show's colors came out in 2019, with Mike's campaign, its figures, and its Demogorgon, and recent rulebooks cite Hawkins. For a whole generation, the show was the way into role-playing.

Each one's classes, and what they say

  1. Will the Wise

    The wizard, the one who casts the fireball. The most fragile at the table, and the one who ends up having real powers.

  2. Dustin the dwarf

    The stocky, loyal fighter, the science and humor of the group.

  3. Lucas the paladin

    The warrior, the first to fight physically every season.

  4. Mike, Dungeon Master

    The one who tells. He becomes again, in the last chapter, the one who writes the group's adventures.

  5. Eleven, the mage

    The name Mike gives her in 1983, before he even knows what she can do.

  6. Erica, Lady Applejack

    A level 14 thief, chaotic good, who kills Vecna on the board the night of her first real victim.

Dice, manuals, and T-shirts: the table is in the shop.

Pin Stranger Things Hellfire ClubIn the shopHellfire Club pin12,90 €See the product

Frequently asked questions

What is the role of Dungeons & Dragons in the show?

The game opens the show and gives their names to all the monsters. The characters use it to understand and fight what comes from the Upside Down.

Where does the name Vecna come from?

From Dungeons & Dragons: Vecna is an undead wizard become a god, one of the most famous villains of the game. Dustin and Eddie give that name to the season 4 killer.

What class does each character play?

Mike the paladin, Lucas the ranger, Dustin the bard, Will the wizard. Eleven is the group's mage; Erica plays Lady Applejack, a thief.

What is the satanic panic?

A wave of accusations, in the United States in the 80s, against role-playing games, judged occult. Season 4 stages it through the hunt for the Hellfire Club.

Is there a Stranger Things Dungeons & Dragons box?

Yes, a starter box released in 2019, with Mike's 1983 campaign, its figures and a Demogorgon.

What campaign is played in the show's epilogue?

One last game at the Wheelers', with Max at the table, then a new campaign launched by Holly and her friends, which Mike watches before closing the door.

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